Where To Get: Summoning Stones, Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
Good For: GB10 (Speed Team), DB10 (Speed Team), NB10 (Speed Team), Rift Raids (R5), Rift Beasts, ToA (Speed Team), Labyrinth, Dimensional Hole, Guild Wars
Jump To Section:Stats Skills Runes Rankings Guide
Awakening (Leader Skill): Increases the Accuracy of Ally Monsters by 40% In Guild Content.
Health: 9060 ~ Defense: 593 ~ Speed: 101 ~ Accuracy: 0% ~ Resistance: 15%
Attack: 780 ~ Critical Rate: 15% ~ Critical Damage: 50%
Skillups Needed: 11 (Use Family Skillups)
Increases the Accuracy of Ally Monsters by 40% In Guild Content.
Multiplier: (340% ATK)
Attacks the enemy 3 times to decrease the Defense and Attack Power for 1 turn with a 50% chance each and disturbs the HP recovery. (Reusable in 3 turns)
Multiplier: (180% x3)
Receives 35% less damage from enemies granted with beneficial effects and inflicts 35% more damage on enemies with no beneficial effects. Chakram Dancer will be granted with the same effect if she's included in the ally team. [Automatic Effect]
On Sabrina, the Water Boomerang Warrior, you want to first get at least 45% Accuracy for DB10 and other PvE content then focus on Damage and Speed. If you want to use her in R5 as well you will need some decent HP and Def stats.
Violent / Blade
Violent / Will
(SPD / CD% / ATK%)
(ATK% / CD% / ATK%)
Focus / Shield / Will
Fatal / Shield
(SPD / CD% / ATK%)
(ATK% / CD% / ATK%)
If you're looking for a more in-depth guide on how to build, rune, and use Sabrina for different content in Summoners War, consider getting our Rune Farming Guide. There we cover exactly how much of each stat you will need and what other monsters to use on teams with Veromos.
We'll rank and rate how good the monster is in the various areas of the game.
GB10 (10/10): Sabrina is part of the absolute best Giant's speed teams. She is a good defense breaker and makes the Chakram Dancers that you will bring with her do an extra 35% damage which makes your runs very fast and safe as long as you have enough damage.
DB10 (10/10): Sabrina is one of the best monsters in the game for a speed Dragons B10 team. Again it's all thanks to her defense break and 35% damage increase passive she gives to the Chakram Dancers.
NB10 (10/10): She is amazing in Nerco B10 because she has tons of Multi-Hits, Defense break, and 35% damage increase passive.
ToA (9/10): Sabrina is great in ToA and ToAH with her sister Shaina, if you build your team correctly they can even auto the ToA 100 bosses. She's not a 10/10 however because on most stages you will prefer to go with the Fire Boomerang Warrior, Maruna because of her stuns.
Rift of Worlds (10/10): Sabrina is amazing as an R5 damage dealer because of her 35% damage increase passive and she provides three important debuffs (Attack Break, Heal Block, Defense Break). Sabrina is also amazing in the Rift Beasts paired with Chakram Dancers to do huge damage.
Labyrinth (6/10): She is pretty good for a few stages in Labyrinth when paired with Chakram Dancers.
Dimensional Hole (7/10): When you have good enough runes on your twins they can speed clear the awakening dungeons. For the rune dungeons you won't be able to use twins however.
Arena (3/10): She's not very good in Arena because there are better monsters like Lushen to use.
Guild Wars (7/10): Sabrina is very strong in Guild Wars on a shield, will team. One popular comp is Sabrina, Shaina, Triana. You don't even need both twins on will because Triana can cleanse one of your twins if they get stunned and debuffed.
RTA (3/10): Sabrina isn't very good here because your opponent will probably just ban your Chakram Dancer and Sabrina dosn't provide enough without a Chakram Dancer to teamup with.
Here is everything you need to know about the monster.
Overview: Sabrina is one of the best monsters in all of Summoners War and #3 on my list of best 4-stars in the game. You should be saving your summoning stones for a week with Sabrina in it unless you still need Lushen and Shaina first. She makes PvE progression MUCH easier and is used in almost every area of the game even in late game speed teams.
How To Build / Rune: You'll want around 45% accuracy so she can land her Defense break and in DB10 and some other PvE content. You should then try to get around 165-180 speed, 80%+ Crit Rate and then everything else into ATK and Crit DMG. If you plan to use her as an R5 damage dealer as well you will need some HP and Def to tank the backline.
The reason I recommend the "All Content Build" over the Violent build is because in R5 and Rift Beasts having Violent is actually bad and she doesn't need Violent in order to perform in Cairos Dungeons, ToA, or Guild Wars. The stat requirements to use Shaina in all content is so high that if you want to put her on Violent you will have to use some of your best Violent runes, but why waste your best Violent runes on a mainly PvE monster that can do her job just as well (and sometimes even better) on pure stat sets?
How To Counter In PvP: If you encounter Sabrina in RTA you should most likely ban the Chakram Dancer they will pick so Sabrina becomes pretty useless.
If you find her in Arena defense you should be able to easily out speed or use a shield will team to tank the twins damage.
On Guild War defense you should be able to out speed and kill one of the twins on turn one.
How And Where To Use: Sabrina is part of some of the best teams for pretty much all PvE content in the game. We go into much more detail on how and where to use Sabrina in our Rune Farming and Ultimate Progression Guides:
If you're looking for exact team competitions, detailed stat and rune builds, and guides for Cairos Dungeon check out our Rune Farming Guide.
If you're looking for exact team competitions, detailed stat and rune builds, and guides for ToA and Rift of Worlds check out our Ultimate Progression Guide.